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PrezCon News

Friday, June 26, 2009

PrezCon Update

Yes! PrezCon is going to have a Block Game Tournament Track at our Feb 24th-28th 2010 Convention. The growing interest in these games has prompted us to create a players track that will allow you to participate in all Block game tournaments with a minimum of overlap. The games we have in the Block Games Track are listed below:

1. War of 1812
2. Richard III (NEW) (GM Needed)
3. Hammer of the Scots
4. FAB: The Bulge
5. Prussia Defiant Stand
6. Command & Colors
7. Texas Glory (NEW)

What do you think? Anything missing from the list? Suggestions on formats? Do you like the list or the idea?

Justin Thompson
kingmaker@prezcon.com
434-531-9191




Friday, May 22, 2009

AOR After Action Report!

The action was great at the PrezCon Age of Renaissance event in 2009. In the first heat, there were two boards and the usual game ensued, including the customary “Buy a boat” notes scribbled on the score sheets. The second heat had 1 six player game with Mark Smith trying his hand at Hamburg. The game started with a bang as London declared War! on Genoa and promptly lost his capital. After that the game was unusually skewed towards Genoa, who started receiving Wool payouts and multiple Stone shortages! Genoa coasted to a close win over Barcelona, who, going last in the final card play, played Black Death, Pirates, and Rebellion against himself!
The AoR final was a marathon session running almost 6 hours. Diplomacy was running high, with equal emphasis on the stick and the carrot. The finalist were Bill Crenshaw (Paris), Mark Smith (Barcelona?!?!?), Tedd Mullally (London), Jeff Mullet (Venice), and Kevin Sudy (Genoa). Mark got off to a strong start with an early Turn 1 Crusades play, which made for an interesting Turn 2. London, compensating for Barcelona’s fortunes, landed in Seville as well as Oran while Barcelona was busy gobbling up the Eastern Med. On Turn 3, London showed up with 36 tokens and Armor to carve his way into a Fur Wool Trade with Genoa and firmly establish presence in the game.
Venice and Barcelona struggled after neglecting to upgrade their boats to galley 6 and had to settle for smaller doms during their turn 4 expansions. When Paris played his first of three military advantages, Venice could only reply “Better not mess with my Mongol Armies”.
The deals were flying in all stages from card play to purchase to expansion. After an amazing feat of diplomacy, Paris convinced Genoa to forego his usual Holy Indulgences for exploration. Remarkably the Pope remained silent. Paris also was able to maintain good relations with Barcelona through Epic 2, which sent Venice into impromptu choruses of Kumbaya.
Epoch 3 came on with a roar as London started the card play with Christopher Columbus in the box and a swift Religious Strife to forever silence an as yet not played Pope. Things were looking poor for Venice after he missed out on the Ocean Navigation (even as London sailed straight for the New World), but the experienced Mullet used the handicap as a veritable cloak of invisibility, enabling him to get 3 spice provinces and cash in for several decent payouts.
On the following Cosmopolitan and Cathedral turn, London was the big loser, but was able to negotiate his way out of being diced and sliced by the other 4 nations. The leaders were flowing at that point and Venice made its move taking advantage of a free Copernicus and his own Leonardo Da Vinci to buy Renaissance. Genoa made the unusual decision to discard Alchemist Gold, even though several players had not yet bought Laws of Matter. This was a decision he would fret over when Venice’s cloak of invisibility lifted the following turn.
Several players were poised for this to be the final turn and Paris and Genoa conspired to buy a 9 and 12 card to make it so, only to discover one more card than they could handle, and a lack of shortages to push the game one more turn.
The blood was flowing in this new final turn, with Pirates and Rebellion not waiting for final card play. Tempers began to run hot as all nations were still in contention. Venice, going first, was able to leverage his cards and those spice holdings into a lead over Genoa, while Barcelona poured money into tokens for the privilege of going last.
Final card play saw Venice make a desperate play to push Genoa’s misery down via a War only to see the result come up tied, followed by a Venetian, win pushing both nations into more misery. This would prove to be a pivotal difference. Venice, continuing the bloodshed elected to hit his own home territory, Area VII, with the Black Death. Paris made his contribution to the fight by playing Civil War on Venice; his capital already reduced by plague, Mullet taunted “You’re not reducing my capital buddy!”. After a plunge of 3 misery by most nations after Barcelona’s Famine, Venice’s miseries resulted in Genoa squeaking out the victory over Venice by a mere handful of points. Venice “Won the War only to lose the battle”.



The next Winter Nationals will be Feb. 24 - Feb. 28, 2010, in Charlottesville, VA
Only 235 days until PrezCon 2010!
Future PrezCon Dates:
2010 : Feb. 24-28
2011 : Feb. 22-27
2012 : Feb. 21-26

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